Thought Pennies exists to bring full fledged multiplayer storytelling to the RPG space
The heart of every RPG is the party and when we all started with pen and paper games, that party was made up of our hilarious, inspiring, and often wrong-headed friends. CRPGs have traditionally been solo affairs, trying to fill the gap where your friends used to be with fantastically written companions and NPCs– and yeah, we do that too.
That kind of great storytelling is in our DNA, right next to tough choices and shocking consequences. But where Thought Pennies is changing the genre is in the moment when your friends join you for a deep, complex story and they aren’t treated like an add-on or another follower but as a star in their own right and you realize you’re having the same debates about what you’re going to do next over Discord that you used to have around the table.
We talk about technology as much as we do creative vision and storytelling prowess. We want to build the biggest, most interesting games with the smallest team possible. We’re uninterested in staggering under the weight of thousand-person dev teams with hundreds of people working as merely cogs. With a focus on technology to solve known pipeline production and leaning on partnerships to handle repetitive tasks in which they specialize, our name Thought Pennies came from a discussion where we asked:
“Can we work with the best developers and really take care of them well?”
Our answer: “Enthusiastically, unequivocally yes!”